About

Bill Truong (Trương Ngọc Châu)

Unity engineer who makes games: mobile, VR multiplayer, game jams and browser builds. I write gameplay systems, multiplayer and shaders, tune performance for Meta Quest and low-end phones, and build the tools that keep a team moving. Outside Unity I build web apps, automation pipelines and AI agents.

I also run Bill The Dev, a one-man game studio in Ho Chi Minh City, Vietnam: free puzzle games for Android and Flip Flop Slam, a party game you play in the browser with friends.

Experience

Senior Software Engineer

Jul 2026 - Present
GEM Corporation

Client project: designing and building a real-time data sync system.

  • ▹Designing the architecture of a live data synchronization system for the client's platform.
  • ▹Working directly with the client's engineering team.

Technical Artist (promoted from Unity XR Developer)

Apr 2025 - Jul 2026
CurlyBlue

Multiplayer VR games for Meta Quest (Shmackle, Teabag), focused on gameplay systems, rendering and performance.

  • ▹Rebuilt Shmackle's visuals with toon, outline and dissolve shaders (HLSL, Shader Graph).
  • ▹Held the 72 FPS baseline on Quest 2 and reached 80 to 90 FPS on Quest 3 through draw-call reduction, GPU instancing and texture atlasing.
  • ▹Built the Shmackle Pad, the in-game tablet for customization, social features and the store.
  • ▹Worked on the Shooting Range update with Photon Fusion and added a dynamic FOV option against motion sickness.
  • ▹On Teabag, owned the cel-shading pipeline, XR dynamic resolution and the modular wardrobe system.
UnityC#HLSLURPPhoton FusionPlayFabMeta Quest

Unity Developer

May 2024 - Apr 2025
FPT IS (akaVerse)

Games, VR, digital twins and 3D production tools in the akaVerse R&D team.

  • ▹Wrote a scan cleanup and batch tool for a heritage project with 30,000+ artifacts; artists went from one scan at a time to 10 to 20 per batch.
  • ▹Worked on real-time data sync and VR controls for an NVIDIA Omniverse digital twin, shown by FPT Japan at NVIDIA AI Summit Tokyo 2024.
  • ▹Built a configurable 3D bin-packing system for truck and container loading (DENSO logistics).
  • ▹Worked on gameplay, UI, shaders and performance for Animal Push Royale (Top 6, Vietnam GameVerse 2024).
UnityC#PythonNVIDIA OmniverseBlenderVR

Unity Developer

Jan 2024 - Mar 2024
Golden Sea Studio

Hyper-casual mobile games on roughly one-month cycles.

  • ▹Took Merge Fruit (Suika-style) from prototype to release.
  • ▹Integrated ad and analytics SDKs and kept build sizes small.
UnityC#Mobile

Game Developer

Jun 2023 - Dec 2023
Gameloft Vietnam

Applaydu, Ferrero's edutainment app (50M+ downloads).

  • ▹Wrote gameplay for the Treasure Toss and Animalody modules.
  • ▹Worked in Scrum with code review and QA against the licensor's standards.
UnityC#ScrumJiraGitLab