Bill Truong (Trương Ngọc Châu)
Unity engineer who makes games: mobile, VR multiplayer, game jams and browser builds. I write gameplay systems, multiplayer and shaders, tune performance for Meta Quest and low-end phones, and build the tools that keep a team moving. Outside Unity I build web apps, automation pipelines and AI agents.
I also run Bill The Dev, a one-man game studio in Ho Chi Minh City, Vietnam: free puzzle games for Android and Flip Flop Slam, a party game you play in the browser with friends.
Experience
Senior Software Engineer
Jul 2026 - PresentClient project: designing and building a real-time data sync system.
- ▹Designing the architecture of a live data synchronization system for the client's platform.
- ▹Working directly with the client's engineering team.
Technical Artist (promoted from Unity XR Developer)
Apr 2025 - Jul 2026Multiplayer VR games for Meta Quest (Shmackle, Teabag), focused on gameplay systems, rendering and performance.
- ▹Rebuilt Shmackle's visuals with toon, outline and dissolve shaders (HLSL, Shader Graph).
- ▹Held the 72 FPS baseline on Quest 2 and reached 80 to 90 FPS on Quest 3 through draw-call reduction, GPU instancing and texture atlasing.
- ▹Built the Shmackle Pad, the in-game tablet for customization, social features and the store.
- ▹Worked on the Shooting Range update with Photon Fusion and added a dynamic FOV option against motion sickness.
- ▹On Teabag, owned the cel-shading pipeline, XR dynamic resolution and the modular wardrobe system.
Unity Developer
May 2024 - Apr 2025Games, VR, digital twins and 3D production tools in the akaVerse R&D team.
- ▹Wrote a scan cleanup and batch tool for a heritage project with 30,000+ artifacts; artists went from one scan at a time to 10 to 20 per batch.
- ▹Worked on real-time data sync and VR controls for an NVIDIA Omniverse digital twin, shown by FPT Japan at NVIDIA AI Summit Tokyo 2024.
- ▹Built a configurable 3D bin-packing system for truck and container loading (DENSO logistics).
- ▹Worked on gameplay, UI, shaders and performance for Animal Push Royale (Top 6, Vietnam GameVerse 2024).
Unity Developer
Jan 2024 - Mar 2024Hyper-casual mobile games on roughly one-month cycles.
- ▹Took Merge Fruit (Suika-style) from prototype to release.
- ▹Integrated ad and analytics SDKs and kept build sizes small.
Game Developer
Jun 2023 - Dec 2023Applaydu, Ferrero's edutainment app (50M+ downloads).
- ▹Wrote gameplay for the Treasure Toss and Animalody modules.
- ▹Worked in Scrum with code review and QA against the licensor's standards.