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Toon Shading in Unity URP: A Complete Breakdown
How I built a multi-pass toon shader with custom outlines for Shmackle VR, achieving 90 FPS on Meta Quest.
Apr 10, 2026
3 min read
#HLSL#Unity#URP
Deep dives into shader code, Unity rendering, and technical art. Each post includes full source code and performance analysis.

How I built a multi-pass toon shader with custom outlines for Shmackle VR, achieving 90 FPS on Meta Quest.

Building a stylized environment system with GPU-instanced grass, flowers, and trees that react to player movement.