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Hello, I am

BILL TRUONGBILL TRUONGBILL TRUONG

// Unity Developer & Technical Artist

I am a Unity Engineer with a rare edge: I dominate both the Codebase and the Render Pipeline. My core expertise is Advanced C# Programming and System Architecture, but unlike typical developers, I don't rely on others to optimize the visuals. I build complex gameplay systems, write the shaders to support them, and engineer the tools to make them performant. I am the 'Full-Stack' Game Developer who ensures the game logic is solid, the tools are efficient, and the final frame renders at 90 FPS.

COORD: 34.0522° N, 118.2437° WALTITUDE: 1200FT
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Professional Journey

Proudly collaborated with

GAMELOFT
Gameplay Programmer
FPT IS (akaVerse)
Software Engineer
CURLY BLUE
Technical Artist (Promoted) & Unity Dev
GOLDEN SEA STUDIO
Unity Developer
MARATHON EDU
Teacher
Key Deployments

Impactful Products

Major titles and systems I've architected. Click to view development stories.

KINDLY'S PROMISE

KINDLY'S PROMISE

Narrative Sci-Fi Adventure | Advanced URP Rendering

Company
Personal Indie Product
Role
Solo Developer & Technical Artist
SHMACKLE VR

SHMACKLE VR

VR Social Sandbox Game

Company
Curly Blue
Role
Unity Developer & Tech Artist
ANIMAL PUSH ROYALE

ANIMAL PUSH ROYALE

GameVerse 2024 Finalist

Company
FPT akaVerse
Role
Core Developer
BILL BIOME SHADER

BILL BIOME SHADER

Stylized Environment Suite

Company
Personal R&D
Role
Technical Artist
BILL SSOUTLINE

BILL SSOUTLINE

URP Render Feature

Company
Personal R&D
Role
Graphics Engineer
AKAVERSE TWIN

AKAVERSE TWIN

Industrial Digital Twin

Company
FPT Software
Role
R&D Engineer
APPLAYDU

APPLAYDU

Edutainment App (50M+ DLs)

Company
Gameloft
Role
Gameplay Dev

These products represent key industrial milestones.For a deeper dive into technical experiments, open-source tools, and shaders, explore the portfolio below.

Selected Works

A curation of shaders, tools, and immersive experiences from the vault.

Bill's DevSprint (SaaS)

Bill's DevSprint (SaaS)

#SaaS#React
Responsive WebGL Template

Responsive WebGL Template

#Unity WebGL#Open Source
Bill Biome Shader

Bill Biome Shader

#HLSL#GPU Instancing
Animal Push Royale

Animal Push Royale

#GameVerse Finalist#Optimization
Pro Atlas Baker

Pro Atlas Baker

#Python#Blender API
Bill SSOutline (URP)

Bill SSOutline (URP)

#URP#Render Feature

02.Experience Logs

Technical Artist & Unity Developer

Apr 2025 - Present
CurlyBlue (Shmackle VR)

Responsible for the visual pipeline and performance optimization of Shmackle VR.

  • Executed a major visual overhaul, replacing legacy assets with custom Toon, Outline, and Dissolve shaders (HLSL/Shader Graph).
  • Optimized render pipeline to achieve a locked 90 FPS on Quest standalone (up from unstable ~70 FPS).
  • Promoted to Technical Artist role to focus on bridging the gap between gameplay code and visual fidelity.
  • Developed core networking features for the 'Shooting Range' update using Photon Fusion.
  • Implemented technical solutions for dynamic FOV to minimize VR motion sickness.

Unity Developer & R&D Engineer

Jul 2024 - Apr 2025
FPT IS (akaVerse)

Worked within the R&D team to develop Digital Twin solutions using NVIDIA Omniverse.

  • Developed 'Bill Utils' (Python), an automation tool that significantly reduced manual 3D asset setup time.
  • Assisted in preparing technical demonstrations presented to NVIDIA's executive leadership.
  • Optimized 'Animal Push Royale' (GameVerse 2024 Finalist), achieving substantial performance gains via Multithreading.
  • Collaborated closely with the team to integrate Unity with industrial simulation data.

Game Developer

Jun 2023 - Dec 2023
Gameloft Vietnam

Gained experience in enterprise-level development.

  • Adapted to Scrum and Agile processes.
  • Fixed UI issues on Android.
  • Developed features for Treasure Toss and Animalody.
  • Mastered clean code and debt management.

Unity Developer

Jan 2024 - Mar 2024
Golden Sea Studio

Full-cycle developer for Hyper Casual titles.

  • Shipped multiple Hyper Casual games with 1-2 month development cycles.
  • Handled rapid prototyping and implementation based on client specifications.
  • Optimized mobile performance for low-end Android devices.
  • Released 'Merge Fruit' and refactored 'Drink Game' codebases.

03.Transmission Logs

Incoming_Message_01

"Bill tackles complex challenges with unmatched energy and persistence, motivating everyone around him."

Duc Anh (Sora The Dev)
Indie Game Developer
Incoming_Message_02

"He combines strong programming skills with artistic insight, making him a standout professional."

Ngoc Thuan
Unity Developer @ Garena
Incoming_Message_03

"Bill delivers reliably, meeting tight deadlines with consistent quality."

Quang Ngo
CTO @ GTS Group
Incoming_Message_04

"He's exceptional at rapid prototyping, turning ideas into solid code quickly."

Nguyen Hoang Cuong
Senior Developer @ FPT akaVerse

04.Social Transmissions

Archived communications from external networks.

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