Hello, I am
BILL TRUONGBILL TRUONGBILL TRUONG
I am a Unity Engineer with a rare edge: I dominate both the Codebase and the Render Pipeline. My core expertise is Advanced C# Programming and System Architecture, but unlike typical developers, I don't rely on others to optimize the visuals. I build complex gameplay systems, write the shaders to support them, and engineer the tools to make them performant. I am the 'Full-Stack' Game Developer who ensures the game logic is solid, the tools are efficient, and the final frame renders at 90 FPS.
Proudly collaborated with





Impactful Products
Major titles and systems I've architected. Click to view development stories.

KINDLY'S PROMISE
Narrative Sci-Fi Adventure | Advanced URP Rendering

SHMACKLE VR
VR Social Sandbox Game

ANIMAL PUSH ROYALE
GameVerse 2024 Finalist

BILL BIOME SHADER
Stylized Environment Suite

BILL SSOUTLINE
URP Render Feature

AKAVERSE TWIN
Industrial Digital Twin

APPLAYDU
Edutainment App (50M+ DLs)
These products represent key industrial milestones.
For a deeper dive into technical experiments, open-source tools, and shaders, explore the portfolio below.
Security Clearances & Certificates
Selected Works
A curation of shaders, tools, and immersive experiences from the vault.

Bill's DevSprint (SaaS)

Responsive WebGL Template

Bill Biome Shader

Animal Push Royale
Pro Atlas Baker

Bill SSOutline (URP)
02.Experience Logs
Technical Artist & Unity Developer
Apr 2025 - PresentResponsible for the visual pipeline and performance optimization of Shmackle VR.
- ▹Executed a major visual overhaul, replacing legacy assets with custom Toon, Outline, and Dissolve shaders (HLSL/Shader Graph).
- ▹Optimized render pipeline to achieve a locked 90 FPS on Quest standalone (up from unstable ~70 FPS).
- ▹Promoted to Technical Artist role to focus on bridging the gap between gameplay code and visual fidelity.
- ▹Developed core networking features for the 'Shooting Range' update using Photon Fusion.
- ▹Implemented technical solutions for dynamic FOV to minimize VR motion sickness.
Unity Developer & R&D Engineer
Jul 2024 - Apr 2025Worked within the R&D team to develop Digital Twin solutions using NVIDIA Omniverse.
- ▹Developed 'Bill Utils' (Python), an automation tool that significantly reduced manual 3D asset setup time.
- ▹Assisted in preparing technical demonstrations presented to NVIDIA's executive leadership.
- ▹Optimized 'Animal Push Royale' (GameVerse 2024 Finalist), achieving substantial performance gains via Multithreading.
- ▹Collaborated closely with the team to integrate Unity with industrial simulation data.
Game Developer
Jun 2023 - Dec 2023Gained experience in enterprise-level development.
- ▹Adapted to Scrum and Agile processes.
- ▹Fixed UI issues on Android.
- ▹Developed features for Treasure Toss and Animalody.
- ▹Mastered clean code and debt management.
Unity Developer
Jan 2024 - Mar 2024Full-cycle developer for Hyper Casual titles.
- ▹Shipped multiple Hyper Casual games with 1-2 month development cycles.
- ▹Handled rapid prototyping and implementation based on client specifications.
- ▹Optimized mobile performance for low-end Android devices.
- ▹Released 'Merge Fruit' and refactored 'Drink Game' codebases.
03.Transmission Logs
"Bill tackles complex challenges with unmatched energy and persistence, motivating everyone around him."
"He combines strong programming skills with artistic insight, making him a standout professional."
"Bill delivers reliably, meeting tight deadlines with consistent quality."
"He's exceptional at rapid prototyping, turning ideas into solid code quickly."
04.Social Transmissions
Archived communications from external networks.